Interactive & Mixed Media
Emerging technology, digital experiences and visual explorations.
Emerging Technology Studio (ETS)
Technician & Media Specialist
I founded and directed an ETS Internship program & launched a design-athon, Designer's Edge.
Internship
I delievered hands-on training and in-depth discussions on software and equipment including: 3D printing (FDM & SLA), 3D modeling (Blenda & CAD), Cricut, AR/VR, Shining 3D Scanner, DaVinci Resolve, Canva, Hueforge, and Adobe Suite, among others.
Designer's Edge
I co-founded and directed a 30-hour design-athon with one of my ETS interns to bring art and stem students into the same space for collaboration across mediums of design! Projects included: game design, web development, 3D printing and modeling, to name a few.
LUMA Light Projection Arts Festival
Artist
"Art of Our Faces"
Using the TROIKATRONIX Isadora software, I collaborated to create complex interactive light projection mappings to display handmade animated real-time motion graphics fit to volunteers' faces. Our team crafted animations through techniques and software such as Rotoscoping, Dragonframe, ProCreate, and Adobe Suite. These animations include flesh and skull, flowers, emotion and lots of play.
Featured at LUMA Festival
Student Experimental Film Festival (SEFF)
Director & Coordinator of Media/Design, Outreach and Finance
Senior Thesis
Cinema thesis project under the guidance of Professor Ariana Gerstein.
A Mixed Media Performance: Visual Poetry
My senior thesis is a hybrid film and sculptural installation built from a poem I first wrote at seventeen, then renewed at twenty-one as a reflection of how time, identity, and selfhood evolve. The work explores the tension of constraint versus freedom, using the body as both subject and surface; something lived in, acted upon, and reshaped.
The film features two dancers performing as two versions of myself: the younger self and the current self. Their choreography becomes a language of gesture -sometimes tender, sometimes frantic- suggesting the push and pull of invisible hands, history, and expectation. Visual motifs draw from textiles, skin, and "product" or objecthood imagery: the self as object, the self as something created, consumed, and displayed.
The final piece is presented as a light projection; film on a canvas held by a 3D-printed replica of my own arms and face. Using 3D scanning, modeling, and printing, I constructed a sculptural cradle for the screen -turning the act of viewing into something intimate, bodily, and unsettling. The installation frames the film as both memory and artifact: a personal "product" held in place by the self that made it.
Full Film
Please note that this was an installation piece. The video above only displays the film aspect. In performance, this piece is projected onto a canvas held by a lifesize 3D printed replica of my arms and face that I constructed. See slideshow for images of the setup.